Agenda: Destroyers
Faction: Lords of Cthul
Released: Reach Out and CRUSH Someone
Version | Grunt | Elite | |
Energy | N/A | N/A | |
Speed | 4 | 4 | |
Defense | 4 | 4 | |
Brawl | 1A | 1A + 1B | |
Blast (long) | 2A | 2A + 1B | |
Cost | 1 | 2 |
Grunt abilities - Aim, All-terrain
Elite abilities - Aim, All-terrain, Commander: G-Tank
Navigation: Mon-wiki | Lords of Cthul
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- Written by Doug Jacobs
- Category: WikiPage
- Hits: 2311
Agenda: Destroyers | Faction: Planet Eaters
Released: February 2019
Those who thought they had seen the worst the Planet Eaters had to offer when they witnessed Gorghadra had yet to behold the terror brought by the one called Rogzor. This creature’s every action seems to defy known physics as it unleashes an unceasing barrage of annihilating energy from the web-like structures that unfold along its appendages. Its footsteps have changed the course of rivers, and its raw power has leveled mountains. It cannot be reasoned with or understood and seems motivated solely by the desire to bring about the utter disintegration of the Earth and its inhabitants, siphoning power from everything it turns to ash. Woe to any man, machine, or beast that stands in Rogzor’s path.
ALPHA Form | Stats | Special Rules |
Speed | 6 | |
Defense | 8 | |
Brawl | 6A 3B | |
Blast | 6A 4B (RNG 5) | Devastation, Penetrator |
Power | 5A 3B | |
Health | 10 - 6 | |
Inherent Abilities | High Impact |
HYPER Form | Stats | Special Rules |
Speed | 7 | |
Defense | 8 | |
Brawl | 6A 4B | |
Blast | 8A 6B (RNG 5) | Beat Back, Devastation, Penetrator |
Power | 5A 4B | |
Health | 5 - 1 | |
Inherent Abilities | High Impact, Return Fire |
RULES NOTES:
- Beatback is currently the only method by which 2 monsters collide. Both will take 1 damage from the collision, and the monster initially hit will take 1 damage from the initial hit.
- Devastation triggers when the target building is hit. Because the active player's special abilities always resolve before the opponent or neutral abilities, this means that Devastation will destroy units adjacent to a hit Power Plant before the Power Plant's Blast Zone ability removes them from the board.
STRATEGIC NOTES:
- Pkew pkew!
NOTE: All images are sourced from Privateer Press's official site unless otherwise noted.
Navigation: Mon-wiki | Planet Eaters
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- Written by Doug Jacobs
- Category: WikiPage
- Hits: 3055
Agenda: Destroyers | Faction: Martian Menace
Released: December 2018
The Ares Mothership is a large Martian vehicle propelled by unknown means, and it represents the first extraterrestrial construct to enter Earth’s atmosphere in recorded history. Its powerful lasers immediately answered the question of whether alien intelligence would be friendly or hostile. As the vanguard of the Martian invasion of the planet, Ares Mothership prosecutes a campaign of destruction across the globe, securing valuable resources that it can transform into new Martian assault craft.
ALPHA Form | Stats | Special Rules |
Speed | 7 | High Mobility |
Defense | 8 | |
Brawl | 6A 3B | Manufacture |
Blast | 6A 4B (RNG 3) | |
Power | 5A 4B | |
Health | 11 - 6 | |
Inherent Abilities | Abduct (4), Transport, Flight, Mechanical, Steady |
HYPER Form | Stats | Special Rules |
Speed | 7 | High Mobility |
Defense | 8 | |
Brawl | 6A 4B | Manufacture |
Blast | 6A 5B (RNG 5) | Hit & Run |
Power | 5A 4B | |
Health | 5 - 1 | |
Inherent Abilities | Flight, Spotter, Steady, Tactical Command |
RULES NOTES:
- A model is always considered allied with itself, so Hyper Ares Mothership will always get the benefit of its own Spotter.
- Damage from a Hazard is only checked when a model first moves into that Hazard. If Ares Mothership is standing on a Hazard and is either Power Attacked or loses Flight in some way, it will not take damage from that Hazard until it is moved off and then back onto it.
STRATEGIC NOTES:
- With high speed, Flight, and the ability to Abduct screening units, Ares Mothership is surprisingly aggressive in Alpha form. It's easy to find (or make your own) openings for Power Attacks.
- You can use Steady to set up unfavorable counterattacks for your opponent, making Body Slams that would be obvious plays against other monsters dice-intensive.
NOTE: All images are sourced from Privateer Press's official site unless otherwise noted.
Navigation: Mon-wiki | Martian Menace
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- Written by Doug Jacobs
- Category: WikiPage
- Hits: 2367
Agenda: Destroyers | Faction: Martian Menace
Released: January 2019
The enigmatic tripod walker craft known only as Deimos-9 would follow after the Ares Mothership and continue the process of harvesting resources while expeditiously dismantling Earth’s defenses. Impacting initially in a compact spherical form, it unfolded to reveal its long legs and extending manipulator appendages, proving it could swiftly cross any terrain as it focused on urban centers. Deimos-9 has shown the capability of reaping vast amounts of energy in minutes, and it seems to prefer to prey on power plants, solar grids, and other high-energy locations. Its grappling manipulators and limbs are made of advanced Martian metals and polymers, being extremely strong and durable despite a fragile appearance.
ALPHA Form | Stats | Special Rules |
Speed | 6 | |
Defense | 8 | |
Brawl | 7A 4B | |
Blast | 4A 3B (RNG 3) | Power Gorge |
Power | 6A 4B | |
Health | 11 - 6 | |
Inherent Abilities | Flank, Grappler, Mechanical |
HYPER Form | Stats | Special Rules |
Speed | 6 | |
Defense | 8 | |
Brawl | 8A 5B | Fling |
Blast | 4A 4B (RNG 3) | |
Power | 7A 5B | |
Health | 5 - 1 | |
Inherent Abilities | Energy Cycle, Flank, Grappler, Lightning Attack, Mechanical |
RULES NOTES:
- A model is always considered allied with itself, so Deimos-9 will always get the benefit of its own Flank.
- For the second roll of an attack caused by a Fling trigger, that roll does not have an attack type. This means it is not affected by Flank and it will not heal Deimos-9 if the second target is a Power Plant.
- A monster must complete all of its attacks before attacking with a second monster. This means you cannot Brawl with Hyper Deimos-9's Lightning attack, attack with another Monster, then attack with Deimos-9 again.
STRATEGIC NOTES:
- Deimos-9's greatest strength is tipping the dice economy in your favor. His efficient attacks and strong crowd control game in hyper, combined with Grappler forcing high mobility enemies to take extra steps, means that over the course of the game you'll be spending significantly fewer white dice than your opponent to accomplish the same goals.
- Hyper Deimos-9's brawl can be used as an effective screen-breaking tool. The combination of Flank, Energy Cycle, Lightning Attack, and Fling all synergize together, often allowing the Deimos-9 player to destroy two enemy units for only a single a-die investment.
- Don't overlook Deimos-9's blast attack, especially in Alpha! While you may be tempted to go for other attacks because of the blast's middling stats and range, it can still be used to open up a path for your partner monster relatively cheaply, thanks to Power Gorge.
NOTE: All images are sourced from Privateer Press's official site unless otherwise noted.
Navigation: Mon-wiki | Martian Menace
- Details
- Written by Doug Jacobs
- Category: WikiPage
- Hits: 1995
Agenda: Destroyer
Faction: Martian Menace
Released: Reach Out and CRUSH Someone
Version | Grunt | Elite | |
Energy | N/A | N/A | |
Speed | 5 | 5 | |
Defense | 3 | 3 | |
Brawl | 2A + 2B | 2A + 3B | |
Blast | N/A | N/A | |
Cost | 1 | 2 |
Grunt abilities - Power Gorge (brawl)
Elite abilities - Power Gorge (brawl), Commander: Chomper
Navigation: Mon-wiki | Martian Menace
- Details
- Written by Doug Jacobs
- Category: WikiPage
- Hits: 1775
Agenda: Destroyer
Faction: Martian Menace
Released: Reach Out and CRUSH Someone
Version | Grunt | Elite | |
Energy | N/A | N/A | |
Speed | 5 | 5 | |
Defense | 3 | 3 | |
Brawl | 2A + 2B | 2A + 3B | |
Blast | N/A | N/A | |
Cost | 1 | 2 |
Grunt abilities - Power Gorge (brawl)
Elite abilities - Power Gorge (brawl), Commander: Chomper
Navigation: Mon-wiki | Martian Menace
- Details
- Written by Doug Jacobs
- Category: WikiPage
- Hits: 1777
Agenda: Destroyer
Faction: Martian Menace
Released: Reach Out and CRUSH Someone
Version | Grunt | Elite | |
Energy | N/A | N/A | |
Speed | 5 | 5 | |
Defense | 3 | 3 | |
Brawl | 2A + 2B | 2A + 3B | |
Blast | N/A | N/A | |
Cost | 1 | 2 |
Grunt abilities - Power Gorge (brawl)
Elite abilities - Power Gorge (brawl), Commander: Chomper
Navigation: Mon-wiki | Martian Menace
- Details
- Written by Doug Jacobs
- Category: WikiPage
- Hits: 1799
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