Abilities in alphabetical order
Aim | When this monster’s swat or ram power attack does damage to another monster, it does super damage. |
All-Terrain | This figure treats Rough Terrain as open terrain. |
Annihilate | This monster’s attacks do super damage. |
Beat Back | Move target monster 3 spaces in a straight line in any direction chosen by the attacker. During this movement the target monster moves through and collides with buildings, units, and hazards in its path. The target monster stops moving if it collides with another monster at which time both monsters take one damage. |
Burrower | This figure can move through figures and treats all terrain as open terrain. It is immune to hazards while advancing. |
Chain Reaction | If target unit is destroyed, make 1 attack of the same type using dice in play against 1 enemy unit adjacent to the target regardless of the number of spaces between the attack and the new target. |
Commander | Advance 1 other FAC unit up to its SPD, even if it has advanced this turn. |
Demolisher | Choose 1 enemy figure adjacent to target building. The chosen figure takes 1 damage. |
Dig In | If this figure is holding a power zone or Negative Zone it gains cover. |
Disinigrate | Target building does not put a hazard or rubble tile into play after being destroyed. |
Disruption | If target monster is in its hyper form and its alpha form has not been destroyed, after applying damage replace it with its alpha form. |
Energy Cycle | If this figure participated in an attack that rolled 2 or more A-dice, you may return 1 A-die that rolled a miss to the active pool. |
Indirect Fire | Attacks made by this figure ignore cover. |
Mechanical | If you are securing this building with 3 or more Invader units when you power up, your opponent loses 1 P-Die. |
Repair | Restore +1 Health to 1 adjacent Mechanical monster. |
Riled | If this figure is hit, gain +1 P-Die. |
Safeguard | If you are securing 1 or more buildings when you power up , gain +1 p-die |
Unearthly Rage | If you are securing this building and you advance a Collaborator unit adjacent to this building, you can place that unit on any space adjacent to any building with Underground Network or adjacent to any of your figures with Teleport and then continue the unit’s advance. The unit must be placed in a space it can legally occupy. |
Unstable | If this figure is hit, all adjacent units are crushed. Crush this unit if it is a unit. |
Navigation: Mon-wiki
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Monsterpocalypse 1.0
This wiki/reference is for the 1.0 version of the Monsterpocalypse game produced by Privateer Press published between 2007 and 2011, when it was retired. These statistics and abilities should only be used when playing the 1.0 version of the game. PP rebooted the franchise in September 2018 and all new statistics and abilities can be found in the Monsterpocalypse 2.0 wiki.
Released: Fall 2008
Rules
Agendas:
Protectors
Galaxy Garrison
Radicals
Fiends
Planet Doom
Destroyers
Invaders
Collaborators
Buildings
- Details
- Written by Doug Jacobs
- Category: WikiPage
- Hits: 41125
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