Agenda: Destroyer
Faction: Martian Menace
Released: Reach Out and CRUSH Someone
Version | Grunt | Elite | |
Energy | N/A | N/A | |
Speed | 5 | 5 | |
Defense | 3 | 3 | |
Brawl | 2A + 2B | 2A + 3B | |
Blast | N/A | N/A | |
Cost | 1 | 2 |
Grunt abilities - Power Gorge (brawl)
Elite abilities - Power Gorge (brawl), Commander: Chomper
Navigation: Mon-wiki | Martian Menace
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- Written by Doug Jacobs
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Agenda: Protectors | Faction: G.U.A.R.D.
Released: January 2019
Sky Sentinel has earned a special place among G.U.A.R.D.’s defenders as being one of the first super mechs created to protect the Earth, one of two initial Liberty-class weapons platforms. After the tragic death of its counterpart, Laser Knight, Sky Sentinel stood alone for a time against those who would destroy the planet, taking advantage of its advanced mobility to rapidly redeploy from one theater to another. This revered super mech is exceptionally equipped to coordinate the efforts of strike fighters and rocket choppers in its vicinity, unleashing unparalleled concentrated firepower.
ALPHA Form | Stats | Special Rules |
Speed | 7 | High Mobility |
Defense | 9 | |
Brawl | 6A 3B | |
Blast | (RNG 5) 6A 4B | |
Power | 5A 3B | |
Health | 11 - 6 | |
Inherent Abilities | Anti-Air, Flight, Mechanical, Wing Leader |
HYPER Form | Stats | Special Rules |
Speed | 7 | High Mobility |
Defense | 9 | |
Brawl | 6A 4B | |
Blast | (RNG 5) 7A 5B | Power Gorge |
Power | 5A 4B | |
Health | 5 - 1 | |
Inherent Abilities | Flight, Mechanical, Rapid Fire, Wing Leader |
RULES NOTES:
- While Rapid Fire Blast attacks can be made before or after another attack, remember that in a 2 monster game that one monster must complete all its attacks before another monster may make attacks.
- Flight allows Sky Sentinel to stand on fire hazards and be immune to them until the monster leaves and returns. It does not prevent damage from colliding with hazards, however.
STRATEGIC NOTES:
- Wing Leader is a great ability that makes Strike Fighters and Rocket Choppers amazing at eliminating enemy units, and even at finishing off low health monsters. Rolling 2A3B ignoring cover will hit most units in the game.
- Rapid Fire with Power Gorge on blast allows Sky Sentinel to advance next to a screening unit, blast it and destroy it, gain 2 power dice, step into alignment and land a power attack. OR, if you have 2 health left on the enemy monster and tons of dice, just roll 2 ranged attacks for the final blow.
NOTE: All images are sourced from Privateer Press's official site unless otherwise noted.
- Details
- Written by Doug Jacobs
- Category: WikiPage
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Agenda: Protectors
Faction Blurb: These are the good guys. - Jeff "Gearbox" Mitchell
Monster - Defender X
Monster - Sky Sentinel
Unit - G-Tank
Unit - Repair Truck
Unit - Rocket Chopper
Unit - Strike Fighter
Navigation: Mon-wiki
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- Written by Doug Jacobs
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Agenda: Destroyers
Releases: Reach Out and CRUSH Someone
Series 1: Reach Out and CRUSH Someone
Monster - Gorghadra
Monster - Rogzor
Unit - Belcher
Unit - Chomper
Unit - Crawler
Unit - Destructomite
Unit - Explodohawk
Navigation: Mon-wiki
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- Written by Doug Jacobs
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Agenda: Destroyers
Releases: TBD
Series 1: Reach Out and CRUSH Someone
Monster - Cthugrosh
Monster - Yasheth
Unit - Meat Slave
Unit - Spitter
Unit - Squix
Unit - Task Master
Installation - Voide Gate
Navigation: Mon-wiki
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- Written by Doug Jacobs
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Privateer Press maps (official)
- Block War
- Boulevard of Broken Dreams
- Boardwalk Brawl
- Cosmic Influx
- Crossroads Crunch
- Danger Lake
- Downtown Beatdown
- Grapple in the Garden
- Highway to Hellevue
- Kill Again's Island
- Killer Canals
- Mean Streets
- Ramming Speed
- Riverside Rampage
- Road to Ruin
- Skull Island
- Smashville
- Solar Conflict
- Waterfront Wreckage
- Wrecking Ball
Team Covenant maps (unofficial)
- Desert Double-Cross
- Floodplain Fiasco
- Havoc Harbor
- Mayhem on Memorial
- Mountain Massacre
- Portal to Pain
- Field of Dreams
- Tri-City Tangle
- Details
- Written by Doug Jacobs
- Category: WikiPage
- Hits: 6921
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