Agenda: Destroyers | Faction: Martian Menace
Released: January 2019
The enigmatic tripod walker craft known only as Deimos-9 would follow after the Ares Mothership and continue the process of harvesting resources while expeditiously dismantling Earth’s defenses. Impacting initially in a compact spherical form, it unfolded to reveal its long legs and extending manipulator appendages, proving it could swiftly cross any terrain as it focused on urban centers. Deimos-9 has shown the capability of reaping vast amounts of energy in minutes, and it seems to prefer to prey on power plants, solar grids, and other high-energy locations. Its grappling manipulators and limbs are made of advanced Martian metals and polymers, being extremely strong and durable despite a fragile appearance.
ALPHA Form | Stats | Special Rules |
Speed | 6 | |
Defense | 8 | |
Brawl | 7A 4B | |
Blast | 4A 3B (RNG 3) | Power Gorge |
Power | 6A 4B | |
Health | 11 - 6 | |
Inherent Abilities | Flank, Grappler, Mechanical |
HYPER Form | Stats | Special Rules |
Speed | 6 | |
Defense | 8 | |
Brawl | 8A 5B | Fling |
Blast | 4A 4B (RNG 3) | |
Power | 7A 5B | |
Health | 5 - 1 | |
Inherent Abilities | Energy Cycle, Flank, Grappler, Lightning Attack, Mechanical |
RULES NOTES:
- A model is always considered allied with itself, so Deimos-9 will always get the benefit of its own Flank.
- For the second roll of an attack caused by a Fling trigger, that roll does not have an attack type. This means it is not affected by Flank and it will not heal Deimos-9 if the second target is a Power Plant.
- A monster must complete all of its attacks before attacking with a second monster. This means you cannot Brawl with Hyper Deimos-9's Lightning attack, attack with another Monster, then attack with Deimos-9 again.
STRATEGIC NOTES:
- Deimos-9's greatest strength is tipping the dice economy in your favor. His efficient attacks and strong crowd control game in hyper, combined with Grappler forcing high mobility enemies to take extra steps, means that over the course of the game you'll be spending significantly fewer white dice than your opponent to accomplish the same goals.
- Hyper Deimos-9's brawl can be used as an effective screen-breaking tool. The combination of Flank, Energy Cycle, Lightning Attack, and Fling all synergize together, often allowing the Deimos-9 player to destroy two enemy units for only a single a-die investment.
- Don't overlook Deimos-9's blast attack, especially in Alpha! While you may be tempted to go for other attacks because of the blast's middling stats and range, it can still be used to open up a path for your partner monster relatively cheaply, thanks to Power Gorge.
NOTE: All images are sourced from Privateer Press's official site unless otherwise noted.
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