Abilities in alphabetical order

Aim When this monster’s swat or ram power attack does damage to another monster, it does super damage.
All-Terrain This figure treats Rough Terrain as open terrain.
Annihilate This monster’s attacks do super damage.

 

Beat Back Move target monster 3 spaces in a straight line in any direction chosen by the attacker. During this movement the target monster moves through and collides with buildings, units, and hazards in its path. The target monster stops moving if it collides with another monster at which time both monsters take one damage.
Burrower This figure can move through figures and treats all terrain as open terrain. It is immune to hazards while advancing.

 

Chain Reaction If target unit is destroyed, make 1 attack of the same type using dice in play against 1 enemy unit adjacent to the target regardless of the number of spaces between the attack and the new target.
Commander Advance 1 other FAC unit up to its SPD, even if it has advanced this turn.

 

Demolisher Choose 1 enemy figure adjacent to target building. The chosen figure takes 1 damage.
Dig In If this figure is holding a power zone or Negative Zone it gains cover.
Disinigrate Target building does not put a hazard or rubble tile into play after being destroyed.
Disruption If target monster is in its hyper form and its alpha form has not been destroyed, after applying damage replace it with its alpha form.

 

Energy Cycle If this figure participated in an attack that rolled 2 or more A-dice, you may return 1 A-die that rolled a miss to the active pool.

 

Indirect Fire Attacks made by this figure ignore cover.

 

Mechanical If you are securing this building with 3 or more Invader units when you power up, your opponent loses 1 P-Die.

 

Repair Restore +1 Health to 1 adjacent Mechanical monster.
Riled If this figure is hit, gain +1 P-Die.

 

Safeguard If you are securing 1 or more buildings when you power up , gain +1 p-die

 

Unearthly Rage If you are securing this building and you advance a Collaborator unit adjacent to this building, you can place that unit on any space adjacent to any building with Underground Network or adjacent to any of your figures with Teleport and then continue the unit’s advance. The unit must be placed in a space it can legally occupy.
Unstable If this figure is hit, all adjacent units are crushed. Crush this unit if it is a unit.

 

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