Greetings from Riker's Iron

For those of you who do not know me yet, I am Game Master Riker, long time twitch streamer of all things Privateer Press and fan of PP products approaching a decade. I am a giant monster movie lover with a pacific rim collection people have to see to believe, a player of warmahordes, IKRPG and 1.0poc. When monpoc returned it was perfect timing for our twitch/discord community and we jumped in, full sails; recruiting people into the game offline and online ever since. 

This is my first blog post here or anywhere since my Iron Kingdoms blog back in early 2012. I wanted to start my presence here by showing an event we did at Lock n Load 2019 with our twitch community; the Riker's Iron Midnight Monpoc Community Tournament. (Golden Crush Cup)

 

Midnight MonPoc - The Format

The format for the event was a fun but simple one. You might recognize some of this in the tournament format the community (The Godly GearboxGrinds) has been talking about on reddit. I hadn't seen stuff on this yet and came up with this a few months ago when I announced the Gold Crush Cup. Its not exactly as the in test tournament is, but its pretty close. 

 

Monsters - Each player chooses 3 monsters to play during the whole event. Before each match, after map has been chosen, each player can chose 2 of their monsters. 1st player declares first choice, second player 1st choice, ect until both have chosen 2 monsters, then you deploy. 

Units - The players bring a unit pool of 25 to choose up to their 20 allowance for each match depending on what they wish to swap that session. There is no need to declare what you took but instead declare from your pool what you didn't take. That 25 unit pool is for the whole event. 

Buildings - They are locked in 6-12 from the start of the event. 12 recommended

Health Tracking - At the end of a game, each player is responsible for tracking their left over health on their monsters and reporting to the TO. This is used to determine winner should there be ties. The most health left over at the end of the event, should you tie, will win. If you do not report, it gets reported as a zero. If a win from clock, you record the win and the health for both players.

 

The Golden Crush Cup & Prizes

To celebrate the 1st ever Golden Crush Cup we made a trophy for the winner! (Repainted a bit by another twitch streamer and mega supporter of our stream DrakeossDragoon who you can check out HERE)

Prizes (seen around the trophy) we gave out were some of the swag Privateer Press hooked me up and I bought extra of; 1 of each new ape unit expansion and 1 of each new uber corp unit expansion. Winners in order of placement got choice based on placement, 1st getting 1st choice, 2nd getting 2nd choice, ect. 
 

Round 1 - The Beer Flowed like Water Around the Creationship and the Crew Tumbled in Ecstasy as Combat Began

Round 1 started a few minutes after midnight, saw some crazy match ups and LOTS of booze flowing around every table. We had 6 players, 3 games rolling at once. 

What I didn't realized until I sat down to play, was my 1st round was vs Vicarious aka Mike Ireland who took second in the 2 monster Championship just hours before. Having not played in nearly 2 months at this point, I knew I was in for a stomping, it was just matter of how badly. 

The tables were in full swing with match ups featuring (by Twitch/Discord Handles);

- Ghoek Vs GearboxGrinds

- Vicarious vs Rikers Iron

- Emberwilde13 vs RustyPaints


My Set up for Round 1 vs Vicarious, I wasn't really sure what I was gonna do. I had already been drinking a bit before hand and was looking forward to just getting games in. I had never faced Ares before (my wife only plays Ghadra and Cthrugrosh at the moment) and didn't know what to expect. My initial plan was to go for Ares and focus fire on her.

 After many rounds of misplacement and bad screening on my part as I refound my footing, Vicarious won with 14 health left split between his two monsters. His Ares game is a great one, one I will hope to learn from when I play my own Ares. I did learn a lot about how to step in this game and in the future used it more effectively following this game, so thank you Mike for a harsh lesson in Positioning!   Showing no mercy I was stomped after this turn, we started last and finished 1st, it was a mega match of body slams and throws.  

 

Some pics from the other tables of Round 1

Ghoek Vs Gearbox - Round 1

 

In the End Gearbox Dropped Gheok for his 1st Win of the Tournament

 

Emberwilde13 vs Rusty Paints - Round 1

#TeamDwarfPig!!!  The most excellent Emberwilde13 took home the win vs Rusty Paints on isle of annihilation and also the longest game of Round 1.  

 

Round 2 - Tired & Sloshedpoc

Round two! Everyone was still motoring to get another 12 games in if they wanted (this changes later lol) we all grabbed another drink (Ghoek spilling beer on all his cards) and picked at random our next opponent from the tricorn of fate! 

The Match ups for round 2 were amazing. We had a rematch of the Champion of 2 monster tournament vs his opponent in the finals (Gearbox vs Vicarious), emberwilde the most excellent vs The Great Gheok and myself (Riker's Iron) vs fellow twitch painter Rusty Paints (check him out HERE). 

 

Current Standing at the start of the round!

The Great Ghoek (0W/1L) vs The Most Excellent Emberwilde13 (1W/0L)

Vicarious (1W/0L) vs GearboxGrinds (1W/0L)

Riker's Iron (0W/1L) vs RustyPaints (0W/1L)

 

My Game with Rusty is kind of a blur (both drink and so many turns) but It was a another valuable lesson is positioning and paying attention to 'the vectors' as Gearbox and new buddy crewmen Luis call it. It was also my first game on isle of annihilation which was extremely fun to jump into.  

  My plan was to try to get the more pedestrian monsters to carve their way to me or take the straight roads and then spring a big move with Maxim to toss back to Defender X. It kind of worked and didn't as I failed a few key attacks and failed at setting up an effective power base to pull off an 'ally-oop'. (I have always been horrible at it but in my next post ill talk about my private game with Gearbox that helped change it for me)  I still hadn't found my footing in the game yet but was getting there. Rusty played a great terrasaur game and really gave me a run for my money. We both missed some key moments and attacks but in the end I lost to his pure terra monster list.   

Gearbox vs Vicarious - Round 2 Final Game state - Vicarious pulling the Win in the champions rematch and ruining the no losses out of 20 games at lock n load for the Champion Gearbox 

The Great Gheok vs The most excellent Emberwilde - Emberwilde took the win in a bloody Destroyer vs Destroyer mirror match It was this time in the night about to get started on round 3 (about 2:30-3am in the morning PST, 6 am for me from East Coast) we decided to pause the tournament until we slept and after the MonPoc Dev Chat. Notes on the chat you can find on Reddit HERE complied by Dragon Pup  

 

Round 3 (Finals) - Midnight MonPoc...continued at Noon

Noon rolled around and along with it the start of Round 3. We started a bit later than noon but the dev chat ran long and my P3 Grandmaster entry collection was longer than I thought but worth it (I got a Bronze!). 

 

The current Standings and Matches for Round 3;

Vicarious (2W/0L) vs The Most Excellent Emberwilde13 (2W/0L)

RustyPaints (1W/1L) vs GearboxGrinds (1W/1L)

Riker's Iron (0W/2L) vs The Great Ghoek (0W/2L)

 

My head was clearer for this match up and was ready to compete for bottom slot last place vs The Great Ghoek! The match was a familiar one, Ghadra/Grosh vs DX/Max.

This battle I've fought many times vs my wife and it was a grueling battle that expired both our clocks and one we kept playing until it was done. 

I had finally found my footing (too late it seems) in the game and was screening, positioning and slamming very well...but so was Ghoek. We both wanted that wooden spoon. 

The Last Stand of DX before he fell...

Eventually it ended here, Maxim was still pretty good on health, Ghoek expired his clock many turns before and I had just followed suit. I conceded as I don't think I could take on two hyper monsters too long. Thinking about it now I probably could but everyone was also waiting for the final award ceremony for the Coveted Golden Crush Cup so we called it

 

Some Action from the other Tables

Gearbox Vs RustyPaints

Gearbox eventually taking down the Terrasaur team with his own GUARD team!

 

The Finalists Table - Emberwilde13 vs Vicarious! 

 In the End Vicarious took the win! (I missed getting an end game shot as they had cleaned up before I noticed they finished)  

The Final Standing

1st Place - Vicarious (Hammer/Ares)

2nd Place - Emberwile (Grosh/Rogzor)

3rd Place - GearboxGrinds (DX/SkySent)

4th Place - RustyPaints (Armodax/Khan)

5th Place - Gheok (Grosh/Ghadra)

6th Place - Riker's Iron (DX/Maxim)

 

The Champion 

Taking home the 1st ever Golden Crush Cup and community exclusive tournament is Vicarious aka Mike Ireland.

 

You can catch Mike in the community discord and on various live streams to congratulate him! 

 

Personal Take Aways

I learned a lot doing my 1st ever tabletop tournament of any kind since my steamroller stuff in early MK2. My biggest notice of this game is even when losing, your still getting some epic moments and a lot of fun out of it. I don't feel that way playing other games. 

My second take away is I need more practice on both the maps and setting up myself to power dice generate. I played only on maps I never have before and it was an uphill frying pan learning experience, however watching the other top guys and better players do their thing, I did pick up on a few things to do they did a lot of. 

- Set Power Base early and aggressively (take mid ground early if possible)

- Stepping is a big key to after or before attacks (don't forget)

- Pay attention to your vectors and remember telekinesis/Beat back type powers

 

I had so much fun with this and was a big highlight of my experience at lock n load. Thank you everyone who participated in it, tossed me around and showed me a good time even when you were stomping my ass. My goal after this is to hit our local Ottawa/Gatineau tournaments for MonPoc to really hone my knowledge gained here and the learnings from my private game later with Gearbox. 

Thank you for also taking the time to read this and you can catch me on various places including Twitch Monday, Wednesday, Fridays and Sunday or at the other links below. 

~ Riker

Twitch.tv/RikersIron (For Streaming)

Creationship Fleet Discord (For Privateer Press Hobby Community)

Youtube (For Edited/Pre-recorded Videos)

Twitter (For announcements & Genral Daily Activity)

Facebook (For announcements & Events)

Instagram (For Works in Progress, Announcments & Finished Work)

 

    Hello!  My name is Jeff “Gearbox” Mitchell and I managed to win the two-monster tournament at Lock and Load 2019.  

    As of this writing, that was two days ago.  For those not in the know, Lock and Load is the Privateer Press exclusive convention put on by the company themselves.  It’s an opportunity to rub elbows with the developers and talk shop with this fantastic community in person while competing at the highest level.  I’ve had multiple requests for an event writeup from my perspective, specifically surrounding the tournament, so here’s my report about the whole weekend.

    Up at 3 in the morning for 6 hours of travel from San Francisco to the hotel.  Got there just in time for the Keynote to start.

    The Keynote was great!  Revealing Savage Swarm and Elemental Champions; revealing never before seen units; confirming Ulgoth; revealing Sgt. Titanica and that Green Fury is its own faction now.  All good!  There was also some stuff about 3 other games, but we don’t care about those.  Ulgoth!

    After the Keynote I hung out in the MonPoc section of the Iron Arena just hanging out and getting my models out.  I got to meet Julia, the etsy maker who made my embroidered Guard dice bag.  Talked shop with a pile of cool people, and started making friends.  Then Oz, the lead developer on MonPoc, came over to get the Narrative event rolling.

    However, before the Narrative event, it’s time to talk about The List.  I ran one list in all dozen plus games I played over the course of the weekend.  It’s a mono-guard list built mainly around incombustible buildings that can be repaired easily.


Monsters
Defender X
-Hyper Defender X
Sky Sentinel
-Hyper Sky Sentinel
 
Units
6 G-Tank
2 G-Tank Elite
2 Repair Truck
2 Rocket Chopper
6 Strike Fighter
2 Strike Fighter Elite
 
Buildings
3 Apartment Building
2 Communications Array
2 Corporate Headquarters
2 G.U.A.R.D. Defense Base
1 Mount Terra
2 Power Plant

    The List is simple, straightforward, efficient, and effective.  The opening turn is the March of the G-Tanks as they get into positions to power up for 5+ power dice.  The second turn is jockeying for screened positions holding as many white dice in Monster Pool as possible.  Third turn is generally exploding into the midfield to exploit a positioning mistake by my opponent.  Calamity Park is my preferred map, but I chose Isle of Annihilation against an Armodax list at one point during the weekend.

    The roles are simple.  G-tanks hold points and buildings.  Strike fighters reap power dice from destroying enemy units.  Repair trucks bring back power plants and Guard bases.  Rocket Choppers spot.  And the monsters exploit High Mobility to set up “alley oop” throws.

    An Alley Oop is when you throw or body slam an enemy monster into the loving arms of your other monster, then throw or body slam that same enemy monster into a massive pile of damage.  It can only be done if your opponent doesn’t screen or you have a screen breaker; but I managed to pull it off in all but two of my roughly dozen games over the weekend.

    I practiced with this list for months.  After swapping the 4th apartment for a Mount Terra, I was prepared.  Note that the Corp HQs are mostly just Def 6 apartment buildings.  I think I should have taken just one as an anti-shinobi/Hammerklak tech piece.  The most important piece is the Guard Defense base.  Missing a vital throw in this game is a tragedy.  The reroll option is crucial to any Guard force, and worth including one of for any competitive force at all.

    So, let’s get down to the Narrative Event!  First, we were divided into Protectors and Destroyers.  Thankfully, it was an even split.  Then Oz brought out the map of North America.  Each city had a point cost from 2-4 and if you won the battle for that city, you got a card with an ability you could use once a game in the later rounds.  Two-point cost cities had better abilities.  If you lost, you got a card that let you gain 3 power dice once a game in the later rounds.  3 total rounds, and final cities were all worth 4.

    I successfully defended Ottawa from a Planet Eater pair and Columbus from Cthugrosh and Gorghadra before getting the opportunity to defend my hometown of San Francisco.  That was a single monster game against Gorghadra, piloted by a wonderful woman who had only been playing for a week.  This major experience disparity between the Destroyer and Protector players was evident after I drove off the planet eater threat to the bay area. Protectors ended the event with more than double the points of the Destroyers, and there were free Chibi pins for the winning team.  My new Defender X pin is on my bag strap.  It’s awesome.

    One issue with the event was that it had no clocks.  Which is great for casual, learning play, but problematic when every game must end before the next round can start.  It was around this time that I heard there had been 9 players in the Single Monster tournament, and that some guy online named Vicarious had won the whole thing.  But it was dinner time.

    I went to Mox’s Boarding House in Bellevue to meet with an online buddy of mine.  We had some good food, good drinks, and talked about many things including MonPoc.  Then back to the hotel room and into bed at around 10pm for rest before the tournament at 8 am the next day.

    The tournament took a little time to get rolling, but by 9:30 the 14 of us were rolling dice and hitting chess clocks.

    First round:  I played against Defender X and Zor Maxim.  My opponent was unused to facing a mono-guard force, and I managed to pick off Zor Maxim with minimal damage taken, and then cleaned up the big robot.  After this loss, my opponent dropped from the tournament.

    Second round:  I played against Richard’s Yasheth/Diemos combo.  The monster combo seemed tailored to face off against any Armodax players that might be in the tournament.  Unfortunately for him, I didn’t see any Armodax’s at the actual tournament that I recall.  I pushed up on my first monster turn into the left hand corner of Isle of Annihilation, he moved Diemos up to the corner of two buildings, made an attack and then stepped away from the 2 buildings on my west end of the map.  This mistake allowed Sky Sentinel to fly over those now ungrappled buildings and send Yasheth into an Alley Oop by Defender X for 8 damage.  After that, it was cleanup on Yasheth and tag teaming Diemos.

    Third round:  I played against Gorghadra/Hammerklak.  I did get an 8 damage Alley Oop off on Hammerklak into my opponent’s powerbase.  This resulted in a reasonably quick game.  At the end, in a conversation with a friend, my opponent commented that my list was “too fast and dice efficient,” to handle.  A fair analysis of the strengths of The List.

    Final Round: Two men enter, one man leaves.  There were now two players with perfect records at this time.  Mike “Vicarious” Ireland, and myself.  I knew that he had won the single monster, and that he was hungry to sweep the convention.  He brought Hammerklak/Ares.  He brought Shadow Sun Building tech in his list, but building placement set the only backline one in the far corner by only 2 spawn points.  He never got to exploit Underground Network the entire game.  The early game was an Alley Oop for 8 on Hammerklak, and 7 damage on Defender X.  Defender X went into position to finish off Hammerklak, and then got thrown for 5 damage.  I could have Tectonic Shifted, but didn’t realize I had the Mt. Terra Secured.  Then it was 11 health Ares against 11 health Sky Sentinel.  I managed to land a body slam on the saucer despite steady, and I had the power dice to burn due to my superior power base.  In the end, I was victorious.

    I won the Donut Factory, and picked up a foil Cthugrosh card for my practice buddy.  He loves his Brewgrosh.  Deathclock Dave (a youtuber you can find here) raffled off some stuff to the participants.  After that, went back to the hotel room to toast my victory privately.  And yell and hoot and holler and do all the things that make overall winners obnoxious when done in public.

    Then it was down to the store to get swag, and off to the Iron Arena to get a couple games in.

    Played against Eddie, an old school player who brought Hammerklak/Rogzor.  Managed to get an Alley Oop off into his power base and then cleaned up after that.

    Played against my buddy from San Francisco who actually is the one that convinced me to accompany him to Lock and Load.  He didn’t set up his powerbase properly on turn one, and I used my significant power dice generation advantage to pick apart his Rogzor/Gorghadra combo.

    Dinner time came.  Went back to Mox’s, this time with Riker’s Iron (a painting streamer who you can find here) and his crew of misfits.  Three hours later we’re back at the hotel and it’s time for Midnight MonPoc!

    Midnight MonPoc was an unsanctioned unofficial tournament Riker put on between 6 players for the glory of the Golden Crush Cup; a significant trophy consisting of a dollar store T-Rex superglued to the top of a dollar store trophy cup.  Very prestigious.  This was the first time it was run and Mike “Vicarious” Ireland was one of the 6.

    First Round: Played against Glenn.  He was playing his 4th ever game so I was cocky.  I played sloppy and goth thrown for 5 twice.  But it was on 2 separate monsters so I had the resources to keep the game going and win out in the end.

    Second Round: Rematch time!  Mike and I sat down at 1:30 in the morning, both with drinks in our hands, and threw dice.  He got first turn and immediately used his secured Sun Industries Building to drop a Crawler right in my backline.  Preventing me from playing the March of the G’tanks.  I had to spawn strike fighters and struggle for a power base.  Contribute my sloppy play and suddenly he’s traded Hammerklak for Sky Sentinel.  I can’t beat Ares with Defender X while my power base is in shambles the entire game, and he tosses me around like a rag doll.  Ends with 4 damage on Ares and I suffer my first and only loss of the weekend.  A great game against a great opponent who, at one point, got up from his chair to go find his alcohol.  I’m looking forward to our rematch next year, Mike!

    At this point it was 3 in the morning and the dev hangout would start at 10 am.  I convinced Riker to hold off on the next round until after the hangout.  Off to bed to sleep.

    Next morning, check out of the hotel room and then head on over to the Dev Hangout.  Oz and Faye were great.  They spoiled tons of stuff, answered many great questions, acknowledged the community’s struggles in the opening 9 months and laid out some future plans.

    Back to the Iron Arena at noon to finish off the Midnight MonPoc.  I played against Rusty (another twitch streamer who is here).  He brought Terra Khan and Armodax and I chose Isle of Annihilation to force Armodax into fire hazards.  Terra Khan got alley ooped and Armodax kept taking fire damage.  Final game of the convention before they kicked us out of the hall.  Mike “Vicarious” Ireland won the Midnight MonPoc trophy, and I placed 3rd.

    After this, I hung out with Riker some more, got some tacos, got a teaching game in, and made it to the airplane just in time to board.  Flew home, and was in bed by two in the morning on Monday, ready for a fresh day of work in 6 hours.

    So, what did I take away from the Convention?  5 things

1) The community is awesome.  Everyone I talked to about MonPoc was excited to talk about MonPoc.  In the entire weekend of games, only one of my opponents seemed to not be having fun while I was crushing them on the board.  Everyone was happy to share where they had found the awesome dice tracking board; how they had embroidered the dice bags; how they saw the board and what went wrong during the game.  Even during the hyper competitive 2 monster event, people were joking and helpful and teaching each other stuff like how Underground Network worked.

2) The Devs for this are awesome.  Oz was on point for rules clarity, willing to take questions even when not at the hangout, and very transparent about the process and how his mind works.  I saw him sign one guy’s rulebook and a bunch of people’s neoprene Isle of Annihilation maps.  He let me interrupt the demo he was running with a rules clarity question, and was willing to discuss why he made the ruling he did.

3) The community is learning.  I went 12-1 over the whole weekend.  Not all the players were looking to compete, and I acknowledge that, but of the 20-30 MonPoc players I interacted with, I felt like about a fifth of them were on my level of game knowledge and understanding.  Even then, I’m still growing as a player, Mike hasn’t been playing for long, r/MonPoc has less than 750 subscribers, and we’re still developing terminology.  Screening is a known term.  1.0 is a known term.  But we’re just now getting into Monster Pairing articles and List Building and Alley Oops and I’m trying to make Vectors a term we use to discuss the game.  This game is not solved by any means or any one.  The community is rising together in skill and understanding.
 
4) Defending this title will not be easy.  MonPoc 2.0 has been on the shelf for 9 months.  I’m playing against players with months of experience while I’ve got years of 1.0 under my belt.  There are only 14 monsters and 84 pairings I need to understand.  Next year, there will be 12 months of dev time and product to consider.  Players will be much better.  The competitive scene will grow.  I’m looking forward to it.
 
5) It’s worth it to press on with labors of love.  I wanted this victory.  This title.  I put brush to paint to model for the first time to get The List painted up.  I learned how to use an airbrush.  I practiced every week for months and months to hone my skills and understanding.  I grew as a player and as a person as the community grew.  Even if I had lost in that final table, it would have been okay.  I love this game.  I love the community that is growing around this game.  We’re in this together, and no one person’s accomplishment shines brighter than the joy we all find in Monsterpocalypse.

    So there you have it.  My report on how I survived and thrived at Lock and Load.  Feel free to leave a comment if you have further questions and I will try to make everything clear.  I hope you enjoyed reading this and want you to remember the most important thing to do while playing MonPoc:

Have Fun!

Jeff “Gearbox” Mitchell
 

May the best Kaiju win.... or at least may it smash other Kaiju around for our entertainment!

First round pairings have been announced:

  • Aus-Rotten (Mega Lagionnaire) vs balzogguado (Mega Grindix)
  • Kid_Happy (Ultra Leviathron) vs DaveZee (Mega Mucustos)
  • Chris H (Mega Gakura) vs CommanderDoug (Mega Mantacon)
  • Shelly124 (Ultra Galaxius 4) vs KingBobb (Mega Phobos 7)

Watch the Dragon's Tear Tavern site for tournament details, results and other related stuff until this site is completed and starts rolling.

We are proud to announce the start of TNT IV on-line Monsterpocalypse tournament, Tuesday, January 5th, 2016. Registration and details for monster submission are on the Dragon's Tear Tavern forums.  Good luck to everyone!!

The staff at Dragon's Tear Tavern would like to congratulate KingBobb on his win of the 2014 (Summer) Tuesday Night Terror Monsterpocalypse tournament!!  The tournament results can be found in the DTT tournament archives.

Congratulations again!!!